Immersive technology gives storytelling a new lease of life. At Kagenova, we have released copernic worlds to help drive these immersive industries forward. copernic worlds provides new forms of spatial immersive storytelling and this allows users to take agency in exploring alternative perspectives within the virtual world. Spatial navigation in VR opens up immersive experiences to allow users to physically interact with the scene, by leaning, walking and moving between scenes. Spatial interaction sets the stage for novel forms of narrative to be explored and, since you’re free to move anywhere, copernic worlds creates a much more immersive and adventurous experience.

copernic worlds builds on copernic360, which in turn exploits Kagenova’s bespoke artificial intelligence techniques of copernicAI, to provide large-scale virtual worlds that allow for 6 degrees of freedom purely from 360° content, so that the user is free to move anywhere and not frozen to camera positions.

Enjoying immersive storytelling has never been so easy and accessible, with the release of stand alone headsets, such as the Oculus Quest and, mostly recently, the Quest 2. These recent developments have led theatres, such as the National Theatre in London, to open departments specifically designed for immersive storytelling and promoters, such as Live Nation, to invest in VR technology to develop audience participation. In these uncertain times virtual reality continues to engage safely with audiences around the world.

copernic worlds is unique in offering spatial immersive storytelling, allowing users to physically explore virtual scenes. With copernic worlds users can choose where to go by physically moving within the scene. This allows users to take on different perspectives and new routes through the story. A good example of how this benefits narrative is akin to the Black Mirror episode ‘Bandersnatch’, whereby the user chooses individual routes through the story. copernic worlds, likewise, offers multiple routes through a story but where the user chooses their route by deciding spatially where they want to go. Different scenes may be unfolding simultaneously and the user can select which to follow by choosing where they go spatially in the virtual world. The experience can then be repeated, making different choices to experience a different route through the story and perspective.

We hope copernic worlds can support your immersive stories by bringing your ideas to life! Please get in touch if you would like to know more about how to use copernic worlds to engage with novel forms of interactive storytelling.