copernic360 allows your users to walk or lean into your 360° VR experiences. It achieves this by bringing 6 degree-of-freedom (6DOF) motion to your existing 360° VR experiences.
copernic360 can thus help to grow your user base and allow your users to spend more time in VR.
copernic360 brings movement to your 360° VR experiences, allowing your users to step inside your content to walk about. This eliminates visual-vestibular conflict, the biggest cause of cybermotion sickness, and greatly enhances the user’s sense of immersion and presence.
copernic360 slots seamlessly into your existing pipeline to exploit the capabilities of the latest hardware. New standalone devices now support 6DOF at the hardware level for the first time. However, 360° content is 3DOF. copernic360 provides the missing component, bringing new life to existing content by retrofitting it with 6DOF.
copernic360 in action
copernic360 supports mobile
copernic360 is a platform-agnostic solution that runs on any device which supports positional (6DOF) tracking. It has been successfully deployed on the following platforms, among others:
If you would like to receive a copernic360 demo app, please fill in the form and let us know on which hardware you would like to try the demo.
We'll then be in touch with a download link!
The copernic360 platform (SDK and API) is available for evaluation. For commercial use please get in touch to discuss licensing.
Please fill this form to signup to the Copernic360 platform (API and SDK). For commercial use please get in touch separately to discuss licensing.
When designing copernic360 we took great care to ensure that using it is as easy as possible. In particular, we’ve streamlined the process to integrate the Unity plugin into existing projects. This video tutorial shows you just how quick and easy integration is.